HTML5 & Playable Ads for a Mobile Game Campaign

Client
A fast-growing mobile game publisher focused on arcade-style mechanics and hyper-casual gameplay loops.

Industry
Mobile Gaming

Project Overview

The client approached PWPlay to create a series of engaging HTML5-based Playable Creatives for use in user acquisition campaigns on networks like Meta, Unity Ads, and ironSource. The objective was to capture attention immediately, give users a preview of gameplay, and convert installs more efficiently than static or video ads.

We collaborated with the client’s game designers to extract the core mechanics and replicated them in a modular HTML5 mini experience. All assets were compressed and runtime-optimized. Animations were done with GSAP, while logic was scripted with vanilla JS for max compatibility.

⚠️ Key Challenges

  • Ensuring snappy performance across multiple devices
  • Communicating the game loop clearly without a tutorial
  • Making visuals enticing but not over-designed

🎯 Primary Goals

  • Create interactive, lightweight HTML5 ads under 2MB
  • Simulate real gameplay in under 15 seconds
  • Optimize for cross-platform compatibility

Results

🔁 +40% Higher Engagement Time

Users spent significantly more time interacting with the playable compared to standard video ads.

📈 +27% Install Conversion Rate

The interactive format helped pre-qualify users and boost conversions, especially on rewarded and skippable placements.

⚙️ Load Time Under 2.2s Across All Networks

Compressed code and smart loading ensured smooth UX even on 3G/4G networks.

🧩 3 Playable Variants for A/B Testing

We delivered multiple endings and visual themes so the client could test and iterate quickly.

Assets Highlight

Conclusion

This campaign highlighted the power of interaction in ad design. With the right creative structure, even a short playable can deliver higher attention, more qualified installs, and richer insights about your audience. PWPlay continues to push HTML5 boundaries to deliver ads users actually want to experience.

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